

When fighting nude you can just parry them and it barely slows you down. So by being clothed, you are making yourself open to grabs you will take damage from from the moment it connects to when you struggle free.

But that same bar is also reduced when an enemy grabs you while clothed, and clothes break when the bar reaches zero. The buffer is reduced by being hit by enemy attacks, being raped, or magicking your clothes back into existence, and recharged by collecting orbs. You have 3 hitpoints which regenerate, and a buffer above that. The health mechanics are kinda broken, it can kinda be compared to Halo, but it doesn't really work in this context. Due to the map-screen its self more than anything (Shows only one floor at a time from an initially confusing perspective), navigating between objectives once a lot of the map had been unlocked did result in some frustration and tedium. While the map is more open and less-linear than XT, you still progress through plot, power and unlock different parts of the map in a linear fashion. The enemies' attack patterns and properties made for some challenging gameplay, but you'd encounter 2 different enemy types at the same time at most.

Compared to Xenotake, it was consistently atmospheric in the same way, but the raw gameplay is a lot more fun - you have to do more than just spam X when facing in the direction of the enemy.
